Hopping Head

Level 1
Creature· clockworkTinyRemaster
AC 14
HP 25
Speed 20 ft.
Fort +5
Ref +10
Will +7
Perc +8
Size Tiny
Common
Weaknesses electricity 2, orichalcum 2
Languages sakvroth, tien
Senses darkvision
Skills athletics +6, intimidation +6
Recall Knowledge arcana DC 15

Attacks

Melee Spring +8/+3/-2(finesse)
Damage: 1d6+1 bludgeoning
Melee Bite +6/+1/-4
Damage: 1d8+1 bludgeoning

Abilities

Darkvisioninteraction

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Hopping Strike◆◆offensive

The hopping head Leaps 15 feet and makes one spring Strike at any point during that movement, dealing an additional 1d6 bludgeoning damage.

Description

A hopping head is shaped like a humanoid head, sometimes with elaborate facial features, other times with a crude toylike visage. Below the head is a spring-loaded column that allows the hopping head to move itself around.