Howling Spawn

Level 11
Creature· aberrationRareLargeLegacy
AC 31
HP 175 (regeneration 20 (deactivated by cold))
Speed 35 ft.
Fort +24
Ref +21
Will +18
Perc +21
Size Large
Rare
aberrationchaoticevil
Immunities emotion, fear effects
Resistances fire 15
Weaknesses cold 10
Spells
Innate Occult Spells (DC 27, attack +19)
Languages aklo
Senses darkvision, scent 60 ft. (imprecise)
Speeds 35 ft., climb 20 ft., fly 15 ft., swim 30 ft.
Skills intimidation +23, athletics +22, stealth +21, deception +19, survival +19
Recall Knowledge occultism DC 33

Attacks

Melee Claw +24/+20/+16(agile, reach 10 ft., unarmed)
Damage: 2d10+13 slashing
Effect: grab
Ranged Spit +23/+18/+13 (range 30 ft.)
Damage: 1d6 fire + 1d6 mental
Effect: paralytic secretion

Abilities

Regeneration 20 (Deactivated by Cold)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Fear Scent (Precise) 60 feetdefensive

Howling spawn can sense frightened creatures within 60 feet, using an incredibly accurate sense of psychic smell as a precise sense.

Frightful Presencedefensive(aura, emotion, fear, mental)

60 feet. DC 27 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Putrid Evanescencedefensive

Frequency once per hour Trigger The howling spawn is damaged by another creature Effect The howling spawn bursts into a cloud of putrid smoke, ash, and nightmares, becoming Invisible and teleporting up to 30 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a hostile action, whichever comes first.

Illusory Ambush◆◆offensive

The howling spawn shimmers with illusions and devastates a foe who lost track of its position. It Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it is undetected, it can attempt two claw Strikes against that enemy. The howling spawn remains undetected to the creature it's attacking until after resolving both of the claw attacks.

Paralytic Secretionoffensive

The howling spawn's saliva is a potent paralytic substance that drains the energy from its prey. A creature hit by its spit Strike must succeed at a DC 30 fortitude save or become Drained 1 as well as Paralyzed for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4.

Profane Feastoffensive

Requirements The howling spawn has a creature Grabbed

The howling spawn begins to consume the creature, dealing (2d12+5) piercing damage (DC 30 fortitude save) and exposing the creature to its paralytic secretion.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

While Desert's Howl is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert's Howl that stalk the sands of Thuvia. Though quite similar to the descriptions of Desert's Howl, they seem to be individuals who haven't yet fully completed their transformation into the terrifying beast. Whether these unfortunate people met a cruel fate similar to that which spawned Desert's Howl or are spawn of the nightmarish creature itself is unclear. Some reports of encounters with these creatures note that it's possible to revert the creature back to its humanoid form by cleansing its mind of nightmarish visions, though there's no solid evidence of such an event ever occurring.

Traits

Chaotic
Evil