Howling Terror
Level 4Creature· elementalRareLargeRemaster
AC
20
HP
48
Speed
30 ft.
Perception
+14
Fort
+11
Ref
+14
Will
+8
Immunities fire
Resistances physical 5
Weaknesses holy 5
Skills athletics +12, survival +12, acrobatics +10, intimidation +10, stealth +10
Recall Knowledge DC 24 (nature, religion)
Attacks
Melee Jaws +14 (magical, reach 10 ft., unarmed, unholy), Damage 1d6 fire plus 1d6+5 piercing
Melee Claw +14 (agile, magical, reach 10 ft., unarmed, unholy), Damage 1d4+5 slashing plus 1d4 fire
Melee Burning Iron Shot +13 (magical, unholy), Damage 1d6 fire plus 1d6+5 bludgeoning
Abilities
Hellfire Strikes
A creature critically hit by a howling terror's Strike takes 1d6 persistent fire damage.
Metallically Infused
The howling terror is a horrible conglomeration of a metal elemental and an animal infused with diabolic power. Its Strikes and Molten Metal Rain count as whichever metal is most advantageous for the howling terror
Molten Metal Rain◆◆◆
Frequency once per minute
Effect The howling terror launches a torrent of molten metal in a 10-foot burst within 100 feet. The burst deals 3d6 bludgeoning damage and 2d6 fire damage with a Basic DC 21 reflex save. Creatures that enter the area or start their turn there take 1[fire|options:area-damage] damage until the metal cools after 5 rounds.