Howling Terror

Level 4
Creature· elementalRareLargeRemaster
AC 20
HP 48
Speed 30 ft.
Fort +11
Ref +14
Will +8
Perc +14
Size Large
Rare
Immunities fire
Resistances physical 5 (except adamantine)
Weaknesses holy 5
Skills athletics +12, survival +12, acrobatics +10, intimidation +10, stealth +10
Recall Knowledge nature or religion DC 24

Attacks

Melee Jaws +14/+9/+4(magical, reach 10 ft., unarmed, unholy)
Damage: 1d6 fire + 1d6+5 piercing
Melee Claw +14/+10/+6(agile, magical, reach 10 ft., unarmed, unholy)
Damage: 1d4+5 slashing + 1d4 fire
Ranged Burning Iron Shot +13/+8/+3 (range 30 ft.)(magical, unholy)
Damage: 1d6 fire + 1d6+5 bludgeoning

Abilities

Hellfire Strikesoffensive

A creature critically hit by a howling terror's Strike takes 1d6 persistent fire damage.

Metallically Infusedoffensive

The howling terror is a horrible conglomeration of a metal elemental and an animal infused with diabolic power. Its Strikes and Molten Metal Rain count as whichever metal is most advantageous for the howling terror

Molten Metal Rain◆◆◆offensive(magical, unholy)

Frequency once per minute Effect The howling terror launches a torrent of molten metal in a 10-foot burst within 100 feet. The burst deals 3d6 bludgeoning damage and 2d6 fire damage with a Basic DC 21 reflex save. Creatures that enter the area or start their turn there take 1 fire damage until the metal cools after 5 rounds.