Hunter

Level 7
Creature· humanMediumRemaster
AC 25
HP 115
Speed 25 ft.
Fort +12
Ref +17
Will +15
Perc +17
Size Medium
Common
Languages common
Skills nature +17, stealth +17, survival +17, medicine +15
Recall Knowledge society DC 23

Attacks

Melee Shortsword +17/+13/+9(agile, finesse, versatile S)
Damage: 1d6+10 piercing
Melee Fist +17/+13/+9(agile, nonlethal, unarmed)
Damage: 1d4+10 bludgeoning
Melee Dagger +17/+13/+9(agile, finesse, versatile S)
Damage: 1d4+10 piercing
Ranged Composite Longbow +18/+13/+8 (range 100 ft.)(deadly d10, magical, propulsive, reload 0 ft., volley 30 ft.)
Damage: 1d8+8 piercing

Abilities

Expert Subsistenceinteraction

While using Survival to Subsist, if the hunter rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and 16 additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.

Forest Walkerinteraction

The hunter ignores the effects of difficult terrain in a forest environment.

On the Huntoffensive(concentrate)

The hunter designates one creature they're observing or tracking as their prey. The hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the hunter hits the designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the hunter uses On the Hunt again.

Description

As is reflected in the many depictions of the elk-headed Erastil, god of the hunt, the hunter is very much a creature of the forest, known by the forest and familiar with every aspect of it. After all, the final determination of who is the hunter and who is prey often depends on who can make an ally of the terrain.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.