Inizkar

Level 4
Creature· humanoidUniqueMediumRemaster
AC
20
HP
42
Speed
25 ft.
Perception
+9
Fort
+7
Ref
+9
Will
+12
Languages common, draconic, elven, iruxi, sussuran, thalassic
Skills arcana +10, crafting +10, occultism +10, society +10, nature +7, survival +7, athletics +6, diplomacy +6
Other Speeds swim 15 ft.
Recall Knowledge DC 29 (society)

Attacks

Melee Staff +9 (two-hand-d8), Damage 1d4 bludgeoning
Melee Claws +9 (agile, finesse), Damage 1d4+3 slashing
Melee Sling +9, Damage 1d6 bludgeoning

Abilities

Breath Controlinteraction

Inizkar can hold her breath for 25 times as long before suffocating. She gains a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if she rolls a success on such a saving throw, she get a critical success instead.

Top Researcherinteraction

Inizkar's academic skills allow her to discover information on almost any subject. Inizkar can spend 1 week of downtime to automatically succeed at a check to Recall Knowledge about a subject. If the subject is a creature, she learns the name, basic description, general behavior, and one specific ability of that creature. If the subject is a different topic, she learns general information that's always at least mildly informational and helpful.

Inizkar can use this ability to learn about any c

+1 Circumstance to All Saves Vs. Inhaled Threats
Move the Stars

Frequency once per day

Trigger An attack or effect would reduce an ally within 30 feet to 0 Hit Points or cause the ally to gain the dying condition


Effect Inizkar interprets the meaning of astrological omens in an instant, determining a new fate for the ally. The triggering ally remains at 1 Hit Point, doesn't increase their dying or wounded condition, and gains 10 temporary Hit Points for 1 round.

Align the Stars◆◆familiar

Inizkar looks to the stars and calls upon the power of the perfect alignment to protect her allies or threaten her foes. She chooses a creature within 30 feet and attempts an astrology-lore check against the creature's Will DC. On a success, she finds the right alignment of stars for her goals. If the creature is an ally, that creature gains a +2 circumstance bonus to AC for 1 minute. If the creature is an enemy, other creatures gain a +4 circumstance bonus to damage rolls against that enemy for