Ironclad Annihilator Beetle

Level 21
Creature· beastRareGargantuanLegacy
AC 49
HP 400
Speed 30 ft.
Fort +38
Ref +32
Will +35
Perc +36
Size Gargantuan
Rare
Senses darkvision
Speeds 30 ft., fly 30 ft.
Skills athletics +42, acrobatics +36
Recall Knowledge nature DC 47

Attacks

Melee Mandible +39/+34/+29(magical, reach 20 ft.)
Damage: 4d12+20 piercing
Effect: improved grab
Melee Foot +37/+32/+27(magical, reach 15 ft., unarmed)
Damage: 4d8+20 bludgeoning

Abilities

Carapace Deflectiondefensive

Trigger The ironclad annihilator beetle is targeted with an attack from an attacker it can see Effect The ironclad annihilator pivots to place its tough carapace in the way of the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the ironclad annihilator can Step after the attack.

Constrictoffensive

(4d6+20) bludgeoning damage, DC 44 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Earthquake Stompoffensive

Frequency once per round Effect The ironclad annihilator beetle stomps the ground. All creatures within a 30-foot emanation must succeed at a DC 44 fortitude saving throw or fall Prone and become Stunned 1 (stunned for 1 round on a critical failure).

Oviposit◆◆offensive

Requirements The ironclad annihilator beetle has a creature Grabbed

The ironclad annihilator injects its ovipositor under the grabbed creature's skin. The creature takes (4d6+20) bludgeoning damage (DC 44 fortitude). On a failed save, the beetle implants an egg, and the target creature takes 4d6 bleed that is unusually tenacious. The DC to stop the bleeding using Administer First Aid is DC 40 medicine, and healing the creature to full Hit Points doesn't automatically stop the bleeding. If the target creature dies from this bleed damage, its body is destroyed and unrecoverable except with powerful magic such as Miracle or Wish, and an immature ironclad annihilator beetle (with statistics as a Giant Stag Beetle) bursts forth.

Sunder Objectsoffensive

When an ironclad annihilator damages an item or structure, it deals an additional 2d10 damage to that item or structure.

Trample◆◆◆offensive

Huge or smaller, foot, DC 44 reflex save The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Improved Graboffensive

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Traits