Jafaki

Level 8
Creature· aberrationUniqueLargeLegacy
AC 26
HP 100
Speed 25 ft.
Fort +14
Ref +18
Will +16
Perc +18
Size Large
Unique
aberrationchaoticevilseugathi
Immunities mental, poison
Resistances bludgeoning 10
Spells
Languages aklo, common, sakvroth
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills acrobatics +18, crafting +18, occultism +18, stealth +18, intimidation +17, medicine +16, nature +16, diplomacy +15
Recall Knowledge occultism DC 34

Attacks

Melee Bite +18/+14/+10(agile, finesse)
Damage: 2d6+5 piercing
Effect: seugathi venom
Melee Rapier +19/+14/+9(deadly d8, disarm, finesse, reach 10 ft.)
Damage: 2d6+5 piercing
Effect: wyvern poison
Ranged Acid Flask +19/+14/+9 (range 20 ft.)(bomb, splash)
Damage: 5 acid + 2d6+2 persistent acid + 6 splash acid
Ranged Bottled Lightning +19/+14/+9 (range 20 ft.)(bomb, splash)
Damage: 2d6+2 electricity + 6 splash electricity

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Infused Itemsinteraction

Jafaki carries these infused items: 2 Moderate Acid Flasks, 2 Moderate Bottled Lightnings, 2 Moderate Cognitive Mutagens, 2 Lesser Elixirs of Life, 2 Moderate Mistform Elixirs, and 2 doses of Wyvern Poison (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Jafaki makes their daily preparations.

+1 Status to All Saves vs. Magicdefensive
Command Confusiondefensive

Trigger A creature fails its save against Jafaki's mindfog aura Effect Jafaki determines who the Confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 will save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer confused.

Mindfog Auradefensive(mental)

20 feet. A creature that starts its turn in the aura must succeed at a DC 23 will save or become Confused for 1 round; on a success, that creature is temporarily immune for 1 minute. Jafaki can suppress or activate this aura as a single action with the concentrate trait.

Envenom Weaponoffensive(manipulate)

Jafaki applies their innate seugathi venom to one weapon they wield.

Magic Item Masteryoffensive

Jafaki can Cast a Spell from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Jafaki's innate spell DC and attack modifier.

Quick Consumptionoffensive(flourish)

Jafaki Interacts to draw an elixir or mutagen, then drinks it.

Seugathi Venomoffensive(poison)

Saving Throw DC 24 fortitude Maximum Duration 6 rounds Stage 1 1d6 poison damage and Stupefied 1 (1 round) Stage 2 2d6 poison damage and Deafened and Stupefied 2 (1 round)

Traits

Chaotic
Evil
Seugathi