Jekkajak
Level 4Creature· evilUniqueSmallLegacy
AC 21
HP 60
Speed 25 ft.
Fort +10
Ref +13
Will +9
Perc +9
Size Small
Unique
Spells
Divine Spontaneous Spells (DC 21, attack +13)
2nd Death Knell, Dispel Magic, Sound Burst; 1st Command, Fear, Heal, Heal, Ray of Enfeeblement; Cantrips Detect Magic, Divine Lance, Message, Prestidigitation, Shield
Sorcerer Bloodline Spells (DC 21, attack +13)
1st Diabolic Edict
Languages common, draconic
Senses darkvision
Skills deception +12, intimidation +12, stealth +11, religion +9, arcana +7
Recall Knowledge society DC 29
Attacks
Abilities
Requirements Jekkajak is adjacent to at least one enemy
Jekkajak squeals in fright as she exhales a noxious cloud of stinking smoke. This smoke fills a 10-foot emanation around her and grants Concealment to all creatures within the smoke. In addition, any non-kobold starting their turn in the smoke must succeed at a DC 21 fortitude save or become Sickened 1 by the foul smoke (or Sickened 2 on a critical failure). Once created, the cloud of smoke is immobile and persists for 3 rounds. Jekkajak can move up to her Speed, but she must end her movement in a space that isn't adjacent to any enemies. This is a 2nd-rank spell that requires a somatic component.