Ji-yook (Level 13)

Level 13
Creature· chaoticUniqueMediumLegacy
AC 35
HP 190
Speed 25 ft.
Fort +20
Ref +26
Will +20
Perc +26
Size Medium
Unique
chaoticgoodhumanoidkitsune
Spells
Innate Divine Spells (DC 33, attack +25)
5th Illusory Scene; 1st Sanctuary; Cantrips Daze
Languages kitsune, nagaji, taldane, tengu, tien
Senses low-light-vision
Skills acrobatics +26, deception +25, stealth +24, thievery +24
Recall Knowledge society DC 41

Attacks

Melee Claw +26/+22/+18(agile, finesse, magical, nonlethal, unarmed)
Damage: 3d4+11 slashing
Melee Dart +26/+22/+18(agile, magical, reload 0 ft., thrown 20 ft.)
Damage: 2d4+6 piercing
Ranged Foxfire +24/+19/+14 (range 20 ft.)
Damage: 3d4 electricity

Abilities

Change Shapeoffensive(concentrate, divine, polymorph)

Ji-yook transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Ji-yook can remain in her human form indefinitely, and she can shift back to her true kitsune form by using this action again. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Foxfire Blast◆◆offensive(electricity, flourish, magical)

Ji-yook makes a fist Strike. On a hit, the target takes an additional 3d4 electricity damage and is pushed back 10 feet. On a critical hit, the target is pushed back and then knocked Prone

Pinning Shotoffensive

Ji-yook expertly aims and flings a dart to peg an opponent to a nearby wall or floor. Ji-yook makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is Immobilized and must spend an Interact action to attempt a DC 10 athletics check to pull the dart free; it can't move from its space until it succeeds. If Ji-yook's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is Off-Guard while it remains immobilized in this way.

Sneak Attackoffensive

Ji-yook Strikes deal an additional 3d6 precision damage to Off-Guard creatures.

Traits

Chaotic
Good