Kapmek

Level 4
Creature· evilUniqueSmallLegacy
AC 21
HP 60
Speed 25 ft.
Fort +10
Ref +12
Will +9
Perc +11
Size Small
Unique
evilhumanoidkoboldlawful
Languages draconic
Senses darkvision
Skills nature +11, survival +11, acrobatics +10, stealth +10
Recall Knowledge society DC 29

Attacks

Melee Hatchet +9/+5/+1(agile, sweep)
Damage: 1d6+3 slashing
Melee Hatchet +9/+5/+1(agile, sweep, thrown 10 ft.)
Damage: 1d6+3 slashing
Ranged Crossbow +9/+4/-1 (range 120 ft.)(reload 1 ft.)
Damage: 1d8+3 piercing

Abilities

Hurried Retreatoffensive

Requirements Kapmek is adjacent to at least one enemy.

Kapmek Strides up to his Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.

Quick Poison Dipoffensive

Trigger Kapmek loads his crossbow while he carries a dose of poison Effect As he loads his crossbow, Kapmek can dip the crossbow bolt into a dose of carried poison as part of the action taken to load his crossbow.

Sneak Attackoffensive

Kapmek deals an additional 1d6 precision damage to Off-Guard creatures.

Traits

Evil
Lawful