Karkadann

Level 7
Creature· beastLargeRemaster
AC 25
HP 120
Speed 45 ft.
Fort +17
Ref +14
Will +14
Perc +16
Size Large
Common
Immunities poison
Spells
Primal Innate Spells (DC 25, attack +0)
Languages common, fey
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +17, intimidation +15, medicine +14, survival +14, diplomacy +13
Recall Knowledge nature or religion DC 23

Attacks

Melee Horn +17/+12/+7(holy, magical, unarmed)
Damage: 2d10+8 piercing
Melee Hoof +17/+12/+7(holy, magical)
Damage: 2d6+8 bludgeoning

Abilities

Fearless Rushdefensive

Trigger The karkadann becomes Frightened Effect The karkadann reduces their frightened value by 1 (to a minimum of 0). The karkadann then Strides toward an enemy.

Ghost Touchoffensive

A karkadann's Strikes have the effects of a ghost touch property rune.

Impaling Charge◆◆offensive

The karkadann Strides twice, then Strikes with their horn. If the Strike hits, it also deals 1d10 persistent bleed damage.

Trample◆◆◆offensive

Medium or smaller, hoof, DC 25 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Description

Karkadanns are a distant relation to unicorns, favoring more open terrain than their woodland kin. With the build of a buffalo, karkadanns have gray, scaly bodies, thicker hooves, and no mane. Despite their territoriality and harsh temperament, many karkadanns can be befriended by those who truly hold respect for nature in their hearts.