Keeper of Ancorato

Level 10
Creature· beastUniqueGargantuanRemaster
AC 29
HP 160
Speed 0 ft.
Fort +21
Ref +16
Will +18
Perc +18
Size Gargantuan
Unique
Immunities disease, paralyzed, poison, precision
Spells
Primal Innate Spells (DC 27, attack +19)
Languages fey, thalassic
Senses darkvision, wavesense 120 ft. (imprecise)
Speeds 0 ft., fly 20 ft., swim 40 ft.
Skills athletics +23, diplomacy +20, nature +18, survival +16
Recall Knowledge nature or occultism DC 37

Attacks

Melee Tentacle +21/+16/+11(magical, reach 30 ft., unarmed)
Damage: 3d10+9 force
Effect: keepers touch

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Keeper's Warddefensive(aura, primal)

30 feet. All allies within 30 feet of the Keeper gain a +1 status bonus to saves against magical effects. The bonus increases to +2 if the effect originated from an aquatic creature.

Bond with Mortaloffensive(mental, primal)

Frequency once per day Effect The Keeper forms a bond with a mortal creature. While the bond exists, the Keeper increases their current and maximum Hit Points by 20, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The Keeper can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the Keeper or the mortal dies. This bond strengthens the Keeper's connection to the mortal Universe. While bonded, the Keeper gains the amphibious trait, loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically bludgeoning) instead of force damage.

Bonded Strike◆◆offensive

Requirements The Keeper is currently Bonded with a Mortal

The Keeper makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.

Keeper's Touchoffensive(primal)

The Keeper's touch instills their foes with the icy chill of the ocean depths, sapping away their life. A creature hit by the Keeper's tentacle must attempt a DC 26 fortitude save. Success The creature is unaffected. Failure The creature becomes Drained 1. If the creature was already drained 1 by the Keeper's touch before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of Drained 4. The drained creature is temporarily immune until the start of the Keeper's next turn. Critical Failure As failure, but the creature increases drained value by 2.