Kelorbeyan Guard

Level 4
Creature· evilUncommonMediumLegacy
AC 21
HP 60
Speed 25 ft.
Fort +11
Ref +13
Will +10
Perc +12
Size Medium
Uncommon
Languages common
Skills athletics +12, acrobatics +11, intimidation +9, society +8
Recall Knowledge society DC 21

Attacks

Melee Longsword +14/+9/+4(versatile P)
Damage: 1d8+8 slashing
Melee Sap +14/+10/+6(agile, nonlethal)
Damage: 1d6+8 bludgeoning
Ranged Composite Shortbow +13/+8/+3 (range 60 ft.)(deadly d10, reload 0 ft.)
Damage: 1d6+6 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Combat Graboffensive

Requirements The Kelorbeyan guard has one hand free, and their target is in reach of that hand

The guard makes a melee Strike while keeping one hand free. If the Strike hits, they grab the target using their free hand. The creature remains Grabbed until the end of the guard's next turn or until it Escapes, whichever comes first.

Knockdown◆◆offensive

The Kelorbeyan guard makes an attack to knock a foe off-balance, then follows up immediately with a sweep to topple them. The guard makes a melee Strike. If it hits and deals damage, they attempt an Athletics check to Trip the creature they hit. Both attacks count toward their multiple attack penalty, but the penalty doesn't increase until after they've made both.

Traits