Khasprickle

Level 9
Creature· feyUniqueSmallRemaster
AC 28
HP 155
Speed 25 ft.
Fort +16
Ref +22
Will +19
Perc +21
Size Small
Unique
Resistances poison 6
Weaknesses cold iron 12
Spells
Primal Innate Spells (DC 28, attack +20)
Languages common, elven, fey, gnomish
Senses low-light-vision
Skills acrobatics +20, stealth +20, thievery +20, medicine +19, nature +19, survival +19, athletics +18, crafting +17, deception +17, intimidation +17
Recall Knowledge nature DC 36

Abilities

Defensive Quillsdefensive

A creature that hits a pukwudgie with an unarmed Strike or a non-reach melee Strike takes 3d8 piercing damage (DC 28 reflex save). On a critical failure, the creature also takes 1d6 persistent poison damage from the poisoned quills.

Brush Byoffensive(flourish)

Trigger Khasprickle leaves a square adjacent to an enemy Effect Khasprickle roughly brushes up against the enemy with his quills as he passes by. Khasprickle makes a melee quill Strike. On a success, he additionally Shoves the target.

Change Shapeoffensive(concentrate, polymorph, primal)

Khasprickle takes on the physical form of a giant porcupine. His size changes to Medium, he loses his weapon Strikes, and he gains a quill Strike (+21 for 2d8+8 piercing plus 1d8 persistent poison). The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Pincushion◆◆offensive

Khasprickle makes three quill Strikes in quick succession. These Strikes count toward his multiple attack penalty but don't apply the multiple attack penalty until all three Strikes are complete.

Pukwudgie Poisonoffensive(poison)

Saving Throw DC 28 fortitude Maximum Duration 6 rounds Stage 1 1d8 poison damage and Stupefied 1 (1 round) Stage 2 1d8 poison damage and Stupefied 2 (1 round) Stage 3 1d8 poison damage, Confused, and stupefied 2 (1 round)

Quill Fighteroffensive

Khasprickle wields his quills like a deadly weapon. He deals an additional 3d6 precision damage with quill Strikes against Off-Guard targets. On a critical hit with a quill, Khasprickle pierces a pressure point or nerve cluster with pinpoint accuracy; the target becomes Clumsy 2 for 1d4 rounds (or increases the value of their clumsy condition by 1).

Description

Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath.

In ancient times, pukwudgies traveled to the Universe from the First World, perhaps in the wake of the gnome emigration. These proud fey are obsessed with displays of respect, and while they first attempted to befriend mortals, each attempt ended in tragedy as the pukwudgies perceived any potential slight as a grave insult. Mortals, fearing these reactions, began to view pukwudgies as dangerous nuisances. Pukwudgies, in turn, began to resent mortals and the gods that favored them.

At their best, pukwudgies play cruel jokes on mortals they encounter. At their worst, they've been known to kidnap and even kill those who don't treat them with proper respect. Violent fey like twigjacks and redcaps often gather under pukwudgie leadership, much to the pukwudgies' glee.

Pukwudgies make their villages in the oldest forests, concealed under Mirage spells. They travel freely between the Universe and the First World through tiny portals beneath hills, trees, or stones. No strangers to violence, pukwudgies rarely travel alone and often anoint their quills or weapons with a custom-brewed poison before entering hostile situations.

Standing about 2 feet tall, a pukwudgie sports sharp quills growing from their head that extends down their back. Their skin tone varies by the region in which they live, ranging from pale gray to brown.

Traits