Kholo Outrider

Level 7
Creature· humanoidMediumRemaster
AC
25
HP
120
Speed
30 ft.
Perception
+18
Fort
+14
Ref
+18
Will
+13
Languages common, kholo
Senses low-light-vision
Skills athletics +18, survival +18, stealth +15, acrobatics +13, intimidation +13
Recall Knowledge DC 23 (society)

Attacks

Melee Hatchet +19 (agile, magical, sweep), Damage 1d6+7 slashing
Melee Hatchet +17 (agile, magical, sweep, thrown 10 ft.), Damage 1d6+7 slashing
Melee Jaws +18 (unarmed), Damage 1d6+7 piercing
Melee Composite Shortbow +17 (deadly-d10, magical, propulsive, reload 0 ft.), Damage 1d6+5 piercing

Abilities

Bloody Flurry◆◆interaction

The kholo outrider Strikes, Steps, then Strikes again. If the kholo outrider hits the same enemy with both Strikes, that enemy takes an additional 1d6 persistent bleed damage.

Reactive Strike
Rugged Travel

A kholo ignores the first square of difficult terrain they move into each time they Step or Stride.

Solo Hunter

A kholo outrider deals 1d6 extra damage while adjacent to at least 2 enemies and no allies.

Many kholo packs are semi-nomadic, staying in one place until they're pushed out by others, or the local resources begin to grow sparse. Before moving the pack elsewhere, the leaders send out a single kholo to blaze a trail and ensure a safe route to their next destination. These outriders are masters of the wilderness and fight better when they're alone.


These pragmatic hunters have earned a very poor reputation for their brutality in battle and worship of demons. While many kholos live up to the terrible stories of their ferocity and cannibalism, others are scavengers and trappers just trying to get by. Many of their cultural traditions are misunderstood by other ancestries, and some kholos play into the fear provoked in those who believe the twisted tales about their people. Kholos are often criticized for their lack of honor in battle, but a kholo understands honor doesn't bring you back home alive, nor does honor put food on the table. Ambushes, feints, and deceptions that lead to fewer kholo deaths and a quicker victory are simply the logical thing to do.