Killing Fugue
Level 18Hazard (Complex)Abilities
Trigger A living creature approaches within 10 feet of a site associated with the terrifying presence (such as a cairn, an altar, a cave, a strange skeleton, a waterfall, a pit, a statue, etc.) --- Effect The creature must attempt a DC 40 will save, with the following effects. The hazard then rolls initiative. --- Critical Success The creature is unaffected. Success The creature is Stupefied 1 as long as the Killing Fugue remains active. Failure The creature is Paralyzed for 1 round and is stupefied 1 but is capable of whispering to anyone nearby that if anyone touches them, they will die. Critical Failure As failure but Stupefied 2.
Description
A vision of a terrifying presence (the King in Yellow, the Crawling Chaos, or some other horror beyond imagining) overwhelms an unfortunate explorer, putting them into waking stupor that quickly turns into a homicidal fugue.