King Vesket

Level 6
Creature· chaoticUniqueMediumLegacy
AC 23
HP 115
Speed 25 ft.
Fort +15
Ref +15
Will +12
Perc +12
Size Medium
Unique
Languages common, draconic, iruxi
Speeds 25 ft., swim 20 ft.
Skills athletics +15, intimidation +15, diplomacy +13, stealth +13, nature +12
Recall Knowledge society DC 32

Attacks

Melee Jaws +17/+12/+7(unarmed)
Damage: 2d8+7 piercing
Melee Tail +17/+13/+9(agile, sweep)
Damage: 2d6+7 bludgeoning
Melee Trident +18/+13/+8(magical, thrown 20 ft.)
Damage: 2d8+7 piercing
Melee Trident +18/+13/+8(magical, thrown 20 ft.)
Damage: 2d8+10 piercing

Abilities

Righteous Certaintydefensive(mental)

Whenever Vesket becomes frightened, he reduces the condition value by 1. If Vesket ever realizes the spirit of Stisshak is actually a Will-o'-Wisp, he loses this ability.

Trident Twistoffensive

Requirements Vesket is wielding a trident

Vesket is wielding a trident Effect Vesket attempts to Disarm a foe. If he critically succeeds, he makes a trident melee Strike against the disarmed foe, using the same multiple attack penalty as the Disarm attempt. The trident Strike does not count toward his multiple attack penalty.

Triumphant Roaroffensive

Requirements Vesket's last action reduced a foe to 0 Hit Points

Vesket's last action reduced a foe to 0 Hit Points Effect Vesket attempts an Intimidation check to Demoralize up to four foes within 30 feet. For each success, he gains 4 temporary Hit Points (8 on a critical success) that last for 10 minutes.

Traits