Kiru

Level 3
Creature· chaoticUniqueMediumLegacy
AC 20
HP 45
Speed 30 ft.
Fort +7
Ref +11
Will +9
Perc +9
Size Medium
Unique
chaoticelfevilhumanoid
Languages common, elven
Senses low-light-vision
Skills thievery +11, acrobatics +9, intimidation +9, stealth +9
Recall Knowledge society DC 28

Attacks

Melee Dagger +12/+8/+4(agile, finesse, versatile S)
Damage: 1d4+4 piercing
Effect: knife jab
Melee Dagger +12/+8/+4(agile, thrown 10 ft., versatile S)
Damage: 1d4+4 piercing
Effect: knife jab

Abilities

Knife Jaboffensive

Creatures hit by Kiru's dagger Strike must succeed at a DC 20 fortitude save or become Clumsy 1 for 1 round (1 minute on a critical failure). If Kiru's Strike is a critical hit, the DC increases to DC 25 fortitude.

Sneak Attackoffensive

Kiru deals an extra 1d6 precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, creatures that haven't acted yet are Off-Guard to Kiru.

Traits

Chaotic
Evil