Kizrech (7-22)

Level 11
Creature· devilUniqueMediumRemaster
AC 31
HP 190
Speed 25 ft.
Fort +23
Ref +22
Will +19
Perc +21
Size Medium
Unique
Immunities fire
Resistances physical 12 (except silver), poison 12, cold 5
Weaknesses holy 12
Spells
Divine Innate Spells (DC 27, attack +22)
Divine Focus Spells (DC 27, attack +22)
Languages common, diabolic
Senses greater-darkvision
Skills athletics +24, acrobatics +22, intimidation +22, religion +21
Recall Knowledge religion DC 38

Attacks

Melee Trident +24/+19/+14(magical, unholy)
Damage: 2d8+154 piercing + 1d4 spirit
Melee Hoof +24/+20/+16(agile, magical, unholy)
Damage: 1d8+12 bludgeoning + 1d4 fire
Melee Trident +22/+17/+12(magical, thrown 20 ft., unholy)
Damage: 1d4 spirit + 2d8+15 piercing

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction(aura, magical, mental)
+1 Status to All Saves vs. Magicdefensive
Infernal Commanddefensive

Trigger An enemy within 30 feet of Kizrech damages them Effect Kizrech commands their enemy to kneel before them. The triggering enemy must choose to either drop Prone as a free action or take ] damage.

Reactive Strikedefensive
Shield Blockdefensive
Burning Hoofprints◆◆offensive(divine, fire, unholy)

Kizrech Strides, trailing hoofprints in each square they exit. The hoofprints burn for 1 minute. A creature on the ground that enters a square with burning hoofprints or begins its turn in one takes ] damage.

Trident of Disoffensive

Kizrech makes a trident Strike, increasing their reach to 10 feet for that Strike If there is an unholy ally between Kizrech and their target, or if Kizrech is leading a troop, unholy energy causes the Strike to deal an additional 1d8 spirit damage.

Description

The vast city of Dis trains endless legions of vordines to guard the upper layers of Hell and march across the planes at the archdevils' orders. Although quick to bend their knees to higher-ranking devils and even mortals favored by Asmodeus, vordines are relentlessly cruel to orts and other devils they can call their subordinates.

Although higher ranks in the infernal military are held by more powerful devils, like the nessari who serve as generals, a labyrinthine structure gives each vordine a rank and certain responsibilities. Some vordines are responsible for the battlefield command of squads, while others relay orders from above or are set to handling specific administrative tasks for their unit. The greatest gift one can offer a vordine is an increased rank to lord over other vordines.


Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks.

Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly orts perform subservient labor to more powerful and specialized devils, such as infantry and contract devils, while the greatest nessaris command entire infernal armies.

Asmodeus stands at the apex of the structure he created, but the layers below him are marked by a constant jockeying for position. Most diabolic plans ultimately serve to improve the schemer's place in the hierarchy.