Kobold Trapmaster

Level 2
Creature· evilSmallLegacy
AC 19
HP 28
Speed 25 ft.
Fort +7
Ref +10
Will +5
Perc +6
Size Small
Common
evilhumanoidkoboldlawful
Senses darkvision
Skills crafting +8, acrobatics +7, stealth +7
Recall Knowledge society DC 16

Attacks

Melee Shortsword +8/+4/+0(agile, finesse, versatile S)
Damage: 1d6+2 piercing
Melee Spear +10/+5/+0(thrown 20 ft.)
Damage: 1d6+2 piercing

Abilities

Hurried Retreatoffensive

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.

Quick Trap◆◆◆offensive

The kobold trapmaster deploys one spike trap in an adjacent square.

Sneak Attackoffensive

The kobold trapmaster deals an extra 1d6 damage to creatures that have the Off-Guard condition.

Spike Trapoffensive

Once this trap is deployed, anyone who steps on the square it's in takes 2d8 piercing damage and must attempt a DC 17 reflex saving throw.

Description

Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.

Traits

Evil
Lawful