Kuribu

Level 3
Creature· angelSmallRemaster
AC
17
HP
45
Speed
25 ft.
Perception
+11
Fort
+6
Ref
+11
Will
+9
Weaknesses unholy 5
Languages diabolic, draconic, empyrean
Senses darkvision
Skills acrobatics +11, religion +9, stealth +9, diplomacy +8
Other Speeds fly 25 ft.
Recall Knowledge DC 18 (religion)

Attacks

Melee Fist +11 (agile, holy, magical), Damage 1d4+6 bludgeoning
Melee Composite Shortbow +11 (deadly-d10, propulsive, reload 0 ft.), Damage 1d6+5 piercing

Abilities

Immobilizing Ambush

Requirements The kuribu is disguised as a statue

Trigger A creature moves within 60 feet of the kuribu


Effect The kuribu springs into action by making a shortbow Strike against the triggering creature. If the Strike hits, the creature is pinned by the arrow, as described in the bow critical specialization.

Sentinel's Aura

30 feet. The kuribu and any other creature in the aura defending the same holy site gain a +1 status bonus to AC. This aura is suppressed while Statue is in effect.

Blessed Aspect◆◆

The kuribu's face transforms, and their holy countenance unleashes an attack based on the aspect the kuribu chooses. The kuribu can't use Blessed Aspect again for . They can revert back to their humanoid appearance at any time, but they still have to wait before using Blessed Aspect again.

  • Eagle The kuribu unleashes a disorienting screech in a 15-foot cone that deals 2d10 sonic damage with a DC 19 will save. A creature that critically fails is also Stunne
Statue

Until the next time they act, the kuribu appears to be a statue. They have an automatic result of 29 on Deception checks and DCs to pass as a statue.

Kuribus serve as the guardians of temples and other holy sites. They are humanoid in appearance and roughly the size of human children. Their bodies look like stone, which allows kuribus to disguise themselves as statues for extended periods of time (sometimes up to centuries). When defending their sites, kuribus harry invaders from a distance.