Lantern Archon (Gestalt)

Level 7
Creature· archonMediumLegacy
AC
27
HP
100
Speed
30 ft.
Perception
+15
Fort
+17
Ref
+11
Will
+15
Resistances fire 15
Weaknesses unholy 10
Languages diabolic, draconic, empyrean
Senses darkvision
Skills diplomacy +16, intimidation +16, athletics +14, survival +14, acrobatics +13, religion +13
Other Speeds fly 60 ft.
Recall Knowledge DC 23 (religion)

Attacks

Melee Flame of Justice +18 (holy, magical, versatile-p), Damage 2d10+5 slashing plus 1d6 spirit
Melee Light Ray +18 (agile, fire, good, holy, magical), Damage 3d4 fire plus 3d4 spirit
Melee Flame of Justice +15 (holy, magical, versatile-p), Damage 2d10+5 slashing plus 1d6 spirit

Abilities

+1 Status to All Saves vs. Magic
Retributive Strike

Damage Reduction 9

A lantern archon can also make a Retributive Strike with its light ray.


Flame of Justice

A gestalt's spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice.

A gestalt can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the gestalt's hands again instantly.

On a critical hit, the fire damage from the flame of justice deals maximum damage (6[fire] on the d6) before being doubled for the critical hit, and the target takes 1d10 persiste

Lantern of Hope

The lantern archon shines as a beacon of hope.

Good allies within 30-foot area gain a +3 status bonus to damage rolls and to saving throws against Wave of Despair.

Effect: Lantern of Hope (Gestalt)

Friendly, curious, and eternally optimistic, lantern archons embody the virtue of hope. They are formed of living light given corporeal shape, and they serve as beacons, guiding mortals out of their darkest moments and toward the path of righteousness. Their luminous bodies can flicker with the subtlety of a candle flame or flare up like a torch. Lantern archons can control all aspects of their light as easily as other creatures control their facial expressions, leading them to change color, twinkle, and otherwise dim and brighten in time with their actions and words. While effervescent and chipper in conversation, lantern archons are impressively stoic mobile support troops and guardians in times of conflict, and are capable of uniting to form powerful warriors of light called gestalts.


Archons are guardians of Heaven and enemies of chaos and evil. They openly fight back the spread of fiends but also quietly nurture the seeds of virtue within mortals, teaching the denizens of the Material Plane how to act with honor and integrity, enact just laws, and cast off sin and temptation.

Archons live in the immense seven-tiered mountain of Heaven. They manifest in the Garden at the mountain's peak from mortal souls who answer a mysterious voice. There they swear to forever serve the cause of justice and transform into their new archon forms. Intensely orderly in their metamorphosis, new archons begin as lantern archons or other lesser forms, transforming into ever-greater archons as their virtue and achievements grow. Each archon represents a particular virtue, such as hope, charity, justice, or courage, and they gain strength in the presence of mortals who exemplify this virtue. Due to their extremely lawful nature, archons sometimes find themselves at odds with azatas.