Lintwerth

Level 11
Creature· airUniqueSmallLegacy
AC 32
HP 180 (fast healing 10 (in dust or sand))
Speed 20 ft.
Fort +18
Ref +24
Will +22
Perc +22
Size Small
Unique
Immunities bleed, paralyzed, poison, sleep
Spells
Arcane Innate Spells (DC 30, attack +22)
Languages common, petran, sussuran
Senses darkvision
Speeds 20 ft., fly 35 ft.
Skills acrobatics +22, stealth +22
Recall Knowledge nature DC 38

Attacks

Melee Claw +24/+20/+16(agile, finesse, unarmed)
Damage: 1d6+5 slashing

Abilities

Fast Healing 10 (in dust or sand)defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Breath Weapon◆◆offensive(air, arcane, earth)

Lintwerth breathes a cloud of dust in a 15-foot cone that deals 6d6 slashing damage to each creature within the area (DC 30 reflex). The air in this area remains thick with dust for the next 4 rounds; while Lintwerth is in this area his fast healing functions normally, but other breathing creatures who end their turn in the area must make a DC 30 fortitude save or become Sickened 1 (Sickened 2 on a critical failure) from coughing on the dusty air. Lintwerth can't use Breath Weapon again for 1d4 rounds.

Description

Whining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every insignificant and minor difficulty as though it were an insurmountable obstacle and making themselves out to be heroes for struggling valiantly against their cruel fates. They tend to be thin and gaunt, with dusky brown and gray skin and wings.


Mephits are small, weak creatures that serve at the whims of other elemental entities. The mephits presented here are less common than air mephits, earth mephits, and the like, as they are a blend of two different elements rather than focusing on one alone.