Living Wildfire

Level 5
Creature· elementalMediumRemaster
AC 22
HP 80 (explosion)
Speed 50 ft.
Fort +11
Ref +15
Will +10
Perc +10
Size Medium
Common
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 5, water 5
Languages pyric
Senses darkvision
Skills acrobatics +13
Recall Knowledge nature DC 20

Attacks

Melee Tendril +15/+11/+7(agile, finesse, reach 10 ft.)
Damage: 2d6+6 fire + 2d4 persistent fire
Ranged Fire Mote +15/+10/+5 (range 60 ft.)
Damage: 2d6+3 fire

Abilities

Smoke Visioninteraction

The living wildfire ignores the Concealed condition from smoke.

Explosiondefensive(fire)

When the living wildfire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 reflex save).

Spreading Flamesoffensive(fire, primal)

Requirements The living wildfire's last action was a Strike that dealt fire damage

The fire flares, dealing 3d6 fire damage to each creature adjacent to that target with a DC 19 reflex save.

Description

Living wildfires appear as humanoids made of living fire, burning everything they come across for the pure joy of it. Summoners take advantage of this joy and the elementals' explosive ends to spread destruction.


Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.