Mago Kai

Level 11
Creature· humanUniqueMediumRemaster
AC 29
HP 220
Speed 20 ft.
Fort +24
Ref +18
Will +21
Perc +17
Size Medium
Unique
Languages common
Skills athletics +22, intimidation +21, deception +19, crafting +16, society +16
Recall Knowledge society DC 38

Attacks

Melee Headbutt +22/+18/+14(agile, nonlethal)
Damage: 2d4+11 bludgeoning + 2d6 mental
Melee Battle Axe +24/+19/+14(magical, sweep)
Damage: 2d6 spirit + 1d6 persistent bleed + 2d8+11 slashing
Melee Hatchet +19/+15/+11(agile, sweep, thrown 10 ft.)
Damage: 1d6+11 slashing

Abilities

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Ghost Killeroffensive

Mago Kai had intricate magical tattoos inscribed on his back and chest to interact more easily with his ghostly masters. Weapons and unarmed attacks wielded by Mago Kai function as ghost touch weapons, and he inflicts an additional 2d6 mental damage with melee Strikes against incorporeal creatures or transmigrated PCs.