Manifestation Of Dahak

Level 24
Creature· acidUniqueGargantuanLegacy
AC 52
HP 600
Speed 60 ft.
Fort +42
Ref +36
Will +38
Perc +46
Size Gargantuan
Unique
Immunities fire, paralyzed, sleep
Resistances acid 26, cold 26, electricity 26, poison 26
Weaknesses holy 26
Languages chthonian, common, diabolic, draconic, elven, empyrean, fey, jotun, orcish
Senses darkvision, scent 120 ft. (imprecise)
Speeds 60 ft., fly 200 ft.
Skills diplomacy +48, intimidation +48, arcana +45, athletics +45, deception +45, occultism +40, religion +40, acrobatics +38, society +38
Recall Knowledge arcana or religion DC 58

Attacks

Melee Jaws +44/+39/+34(fire, magical, reach 20 ft., unarmed)
Damage: 5d10+10 piercing + 4d6 fire
Effect: improved grab
Melee Claw +44/+40/+36(agile, magical, reach 15 ft., unarmed)
Damage: 8d8+8 slashing
Melee Tail +43/+38/+33(magical, reach 25 ft.)
Damage: 6d10+12 slashing
Effect: improved push
Melee Wing +43/+39/+35(agile, magical, reach 20 ft.)
Damage: 8d8+8 slashing

Abilities

Imprisonedinteraction

Dahak's manifestation can't physically exit the Adamantine Fen until conditions are right. Planar travel effects do not allow it to escape, nor can they banish it from the Adamantine Fen.

Smoke Visioninteraction

Smoke doesn't impair a red dragon's vision; it ignores the Concealed condition from smoke.

+2 Status to All Saves vs. Magicdefensive
Attack of Opportunity (Jaws Only)defensive

Jaws only Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Dragonstorm Auradefensive(aura, divine)

10 feet. DC 45 reflex 10d6 damage split evenly between acid, cold electricity, fire, and poison.

Frightful Presencedefensive(aura, emotion, fear, mental)

120 feet. DC 45 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Redirect Energydefensive(divine)

Trigger A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet Effect The manifestation of Dahak makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.

Constrictoffensive

2d10+10 bludgeoning damage plus 2d6 fire damage, DC 48 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Draconic Frenzy◆◆offensive

The dragon makes two claw Strikes and one wing Strike in any order.

Draconic Momentumoffensive

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

Dragonstorm Breath◆◆offensive(divine)

The manifestation of Dahak breathes a blast of dragonstorm energy that deals 5d6 acid, 5d6 cold, 5d6 electricity, 5d6 fire, and 5d6 poison damage in a 60-foot cone (DC 48 reflex save). It can't use Dragonstorm Breath again for 1d4 rounds.

Focused Breath Weaponoffensive(divine)

The manifestation breathes a blast of energy that deals 12d12 damage in a 90-foot line (DC 44 reflex save). The type of damage this Breath Weapon deals can be acid, cold, electricity, fire, or poison, as chosen by the manifestation when it attacks. The manifestation can't use its focused Breath Weapon again for 2 rounds, and the next time it uses its Breath Weapon, it must deal a different type of damage than the previous usage.

Improved Graboffensive

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Improved Pushoffensive

Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.