Maurrisa Jonne

Level 10
Creature· humanUniqueMediumLegacy
AC 29
HP 230
Speed 25 ft.
Fort +20
Ref +19
Will +18
Perc +20
Size Medium
Unique
Languages common
Skills athletics +22, acrobatics +19, deception +18, diplomacy +18, intimidation +18
Recall Knowledge society DC 37

Attacks

Melee Fist +22/+18/+14(agile, finesse, unarmed)
Damage: 2d6+10 bludgeoning
Effect: grab

Abilities

+1 Status Bonus on Saves vs. Incapacitation Effectsdefensive
+2 Status Bonus on Saves vs. Shovedefensive
+2 Status Bonus on Saves vs. Tripdefensive
Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Duck and Weavedefensive

Trigger A creature misses two consecutive melee Strikes against Maurrisa Effect Maurrisa takes advantage of a flailing foe's opening. She can either Step 5 feet or make a melee Strike against the triggering creature.

Rabbit Punchdefensive(incapacitation)

Trigger Maurrisa can make an Attack of Opportunity Effect Maurrisa chops her opponent on the back of the head or neck, possibly concussing them. The target must attempt a DC 26 fortitude save. On a failure, the creature takes damage as if hit by Maurrisa's fist Strike, and is Stunned 1. On a critical failure, the creature is Stunned 3 instead.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.