Mengkare
Level 23Attacks
Abilities
Jaws only Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger Mengkare fails a saving throw against a spell. Effect Dispel Magic (7th rank) attempts to counteract the triggering spell.
Mengkare gains 2 reactions at the start of his turn each round.
90 feet. DC 43 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.
Trigger Mengkare fails a saving throw. Effect Mengkare improves his result by one degree of success, turning a failure into a success or a critical failure into a normal failure. Mengkare can't use this ability again for 1d4 rounds.
Mengkare breathes in one of two ways. He can't use Breath Weapon again for 1d4 rounds. • Flame (arcane,evocation,fire); Mengkare breathes a blast of flame in a 80-foot cone that deals 24d6 fire damage (DC 46 reflex save). • Weakening Gas (arcane,necromancy); The dragon breathes a blast of weakening gas. Each creature within a 30-foot cone must succeed at a DC 46 fortitude save or become Enfeebled 4 for 1 minute (or Enfeebled 5 on a critical failure).
Mengkare assumes a Medium humanoid form, posing as the human wizard Lamond Breachton. The dragon takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning). The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Mengkare makes two claw Strikes and one horns Strike in any order
When Mengkare scores a critical hit with a strike, he recharges his Breath Weapon.
When Mengkare uses Breath Weapon, he can expel an explosive orb of flame instead of a cone. When he does, he fires the orb at the corner of a square within 60 feet. The orb immediately detonates and deals 24d6 fire damage (DC 48 reflex save) to all creatures within a 30-foot burst. Creatures that critically fail their save catch on fire and take 4d6 persistent fire damage.