Messenger

Level 1
Creature· humanMediumRemaster
AC 16
HP 20
Speed 30 ft.
Fort +7
Ref +10
Will +4
Perc +6
Size Medium
Common
Languages common
Skills acrobatics +8, society +7, diplomacy +6, athletics +5, survival +4
Recall Knowledge society DC 15

Attacks

Melee Dagger +8/+4/+0(agile, finesse, versatile S)
Damage: 1d4+2 piercing
Melee Dagger +8/+4/+0(agile, thrown 10 ft., versatile S)
Damage: 1d4+2 piercing
Melee Fist +8/+4/+0(agile, nonlethal, unarmed)
Damage: 1d4+2 bludgeoning
Ranged Sling +8/+3/-2 (range 50 ft.)(propulsive, reload 1 ft.)
Damage: 1d6+2 bludgeoning

Abilities

Don't Shoot the Messengerinteraction

Messengers get a +2 circumstance bonus to diplomacy checks to convince another creature not to blame them for any news they deliver.

Express Messengerinteraction

Allies traveling with the messenger gain a +5-foot circumstance bonus to travel Speed, to a maximum of the messenger's travel Speed. If they use the Hustle activity, they can Hustle for a minimum of 1 hour instead of the usual amount.

Road Runnerinteraction

Messengers can use Society in place of Survival to Sense direction when they're on a road.

Special Delivery◆◆interaction

The messenger Interacts to take an item of light Bulk or less held by a willing ally within reach, Strides, then delivers the item to a willing ally in reach at their new location.

Description

When a message, mail, or package needs to be delivered, messengers make deliveries—typically from large towns and cities or to other towns and cities.


Society is built upon the backs of laborers.