Mixed Martial Artist
Level 7Abilities
The mixed martial artist's fist Strikes don't take penalties when making lethal attacks.
The mixed martial artist enters a stance of their choice, gaining the listed circumstance bonus and Strike but losing the ability to make other Strikes. • Elbow Knockout Stance +2 to Athletics checks to Shove or Trip; Melee 1 cross elbow +16 (nonlethal, trip, unarmed) Damage 2d6+8 bludgeoning • Secure Grapple Stance +2 to Athletics checks to Grapple; Melee 1 grappling limb +16 (grapple, nonlethal, unarmed) Damage 2d4+8 bludgeoning • Thrashing Barrage Stance +2 to damage against Off-Guard opponents; Melee 1 thrashing fist +16 (forceful, nonlethal, unarmed) Damage 2d8+8 bludgeoning
Trigger The mixed martial artist's last action was a successful Grapple, Shove, or Trip. Effect The mixed martial artist uses Stance Shift.
Description
These fighters combine the takedowns of a wrestler with aggressive stances and unorthodox blows, ensuring that contenders won't know what hit them.
Martial artists strive to master the art of hand-to-hand fighting.