Mixed Martial Artist

Level 7
Creature· humanMediumRemaster
AC 24
HP 130
Speed 35 ft.
Fort +18
Ref +15
Will +12
Perc +15
Size Medium
Common
Languages common
Skills athletics +17, acrobatics +15
Recall Knowledge society DC 23

Attacks

Melee Fist +16/+12/+8(agile, magical, nonlethal, unarmed)
Damage: 1d8+6 bludgeoning

Abilities

Powerful Fistsoffensive

The mixed martial artist's fist Strikes don't take penalties when making lethal attacks.

Stance Shiftoffensive(stance)

The mixed martial artist enters a stance of their choice, gaining the listed circumstance bonus and Strike but losing the ability to make other Strikes. • Elbow Knockout Stance +2 to Athletics checks to Shove or Trip; Melee 1 cross elbow +16 (nonlethal, trip, unarmed) Damage 2d6+8 bludgeoning • Secure Grapple Stance +2 to Athletics checks to Grapple; Melee 1 grappling limb +16 (grapple, nonlethal, unarmed) Damage 2d4+8 bludgeoning • Thrashing Barrage Stance +2 to damage against Off-Guard opponents; Melee 1 thrashing fist +16 (forceful, nonlethal, unarmed) Damage 2d8+8 bludgeoning

Takedown Fluidityoffensive

Trigger The mixed martial artist's last action was a successful Grapple, Shove, or Trip. Effect The mixed martial artist uses Stance Shift.

Description

These fighters combine the takedowns of a wrestler with aggressive stances and unorthodox blows, ensuring that contenders won't know what hit them.


Martial artists strive to master the art of hand-to-hand fighting.