Mosquito Witch

Level 10
Creature· chaoticUniqueMediumLegacy
AC 30
HP 180
Speed 30 ft.
Fort +17
Ref +20
Will +23
Perc +22
Size Medium
Unique
chaoticfey
Immunities disease
Spells
Innate Primal Spells (DC 29, attack +21)
Languages aklo, common, fey, sussuran
Senses darkvision
Speeds 30 ft., climb 30 ft., fly 25 ft.
Skills stealth +22, nature +21, survival +21, intimidation +20, medicine +19, acrobatics +18, diplomacy +18, occultism +15
Recall Knowledge nature DC 37

Attacks

Melee Bite +23/+19/+15(agile, finesse)
Damage: 2d12+8 piercing + 1d8 bleed
Ranged Swarm Strike +23/+18/+13 (range 30 ft.)
Damage: 2d10+6 piercing
Effect: dipteric dread

Abilities

Swarmsense (Imprecise) 30 feetinteraction

The Mosquito Witch receives constant updates from nearby insects and can use her touch as an imprecise sense at the listed range as long as there are insects around to guide her.

Wild Empathyinteraction

The Mosquito Witch can use Diplomacy to Make an impression on and make Requests of arthropods (insects, spiders, and similar invertebrates like bloodseekers). Most arthropods have a starting attitude of indifferent to the Mosquito Witch.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Haunting Gazedefensive(aura, emotion, fear, mental, visual)

30 feet. When a creature ends its turn in the emanation, it must attempt a DC 29 will save. If the creature fails, it becomes Frightened 1. If it's already frightened, its frightened value instead increases by 1 (maximum Frightened 3) and doesn't decrease by 1 at the end of the creature's next turn. If a creature's frightened value is 3 or higher before failing its save, the creature is also Fleeing for 1 round.

Dipteric Dreadoffensive(poison)

Saving Throw DC 29 fortitude Maximum Duration 6 rounds Stage 1 2d6 piercing and 2d6 poison (1 round) Stage 2 2d6 piercing and 3d6 poison (1 round) Stage 3 2d6 piercing and 5d6 poison

Terror From Withinoffensive

The Mosquito Witch's powers feed on fear. When taking bleed or piercing damage dealt by the Mosquito Witch's bleed and dipteric dread, a creature takes additional damage equal to twice the creature's frightened value.

Description

The Mosquito Witch is a humanoid figure with unpleasant, waxy skin. She always seems to have her head bowed and her shoulders hunched, a mane of unkempt black hair hiding all of her face save for a pair of unblinking red eyes and a long, sharp tongue that's as stiff and pointed as a proboscis. Fleshy, ribbed mosquito wings protrude from her back. She has six handless arms that taper into malformed points, which she keeps clutched to her chest like the legs of an insect's pupae. Her spindly legs also taper into points; when bloated from feeding, she must run on all eight limbs, which leave small holes in the ground as tracks.

Traits

Chaotic