Mud Pot

Level 1Hazard (Complex)
HazardUncommonMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +8
Disable DC 17 survival (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires two successful checks to disable. Attempting the check takes two actions.
Recall Knowledge arcana DC 17

Abilities

Belch

Trigger A creature other than a sulfuric slime comes within 10 feet of the mud pot --- Effect The hazard rolls initiative as a gaseous cloud explodes out of the mud. The triggering creature takes (1d6+3) acid damage DC 17 reflex

Sulfur Poisoning

Saving Throw DC 16 fortitude Maximum Duration 4 rounds Stage 1 1d4 poison damage Stage 2 1d6 poison damage and Sickened 1 (1 round) Stage 3 2d6 poison damage and Sickened2 (1 round)

Description

Solid ground gives way to a lake of bubbling mud that burns anyone who enters and routinely belches out sulfur.