Mukradi

Level 15
Creature· beastGargantuanRemaster
AC 37
HP 300
Speed 60 ft.
Fort +32
Ref +23
Will +26
Perc +24
Size Gargantuan
Common
Resistances acid 20, electricity 20, fire 20
Senses darkvision, tremorsense 60 ft. (imprecise)
Speeds 60 ft., burrow 60 ft., climb 60 ft.
Skills athletics +32
Recall Knowledge nature DC 34

Attacks

Melee Acid Maw +32/+27/+22(magical, reach 20 ft.)
Damage: 2d12+17 piercing + 3d6 acid
Melee Flame Maw +32/+27/+22(magical, reach 20 ft.)
Damage: 2d12+17 piercing + 3d6 fire
Melee Shock Maw +32/+27/+22(magical, reach 20 ft.)
Damage: 2d12+17 piercing + 3d6 electricity
Melee Leg +32/+28/+24(agile, magical, reach 15 ft.)
Damage: 2d10+17 piercing
Melee Tail Lash +32/+27/+22(magical, reach 30 ft.)
Damage: 3d10+17 slashing
Effect: knockdown

Abilities

Tremorsense (Imprecise) 60 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

Partitioned Anatomydefensive

Trigger The mukradi would be Confused, Paralyzed, Slowed, or Stunned Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or to Breathe Energy during that time. This ability can't be used if all the mukradi's heads are dormant.

Spitting Ragedefensive

Trigger A creature scores a critical hit on the mukradi Effect The mukradi's Breathe Energy recharges. It can use Breathe Energy immediately as part of this reaction. It can't use this reaction again until it recharges Breathe Energy naturally.

Breathe Energy◆◆offensive(primal)

The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 reflex save. The mukradi can't Breathe Energy again for 1d4 rounds. • Acid Maw (acid) 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage. • Flame Maw (fire) 60-foot cone of fire dealing 16d6 fire damage. • Shock Maw (electricity) 120-foot line of electricity dealing 16d6 electricity damage.

Pull Apart◆◆offensive

The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra (2d12+13) slashing damage, with a DC 36 fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi's multiple attack penalty increases only after all the attacks are made.

Thrash◆◆offensive

The mukradi Strikes once against each creature in its reach. It can make one of these Strikes with each of its maws, one with its tail lash, and the rest with its legs. Each attack takes a –2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

Trample◆◆◆offensive

Huge or smaller, leg, DC 36 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Knockdownoffensive

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Description

Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of ways to kill, burn, and dismember. A version of the mukradi that dwells in the Darklands is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.

Traits