Musketeer

Level 3
Creature· humanMediumRemaster
AC 20
HP 40
Speed 25 ft.
Fort +8
Ref +11
Will +6
Perc +10
Size Medium
Common
Languages common
Skills acrobatics +11, stealth +11, intimidation +10, thievery +9, athletics +8, deception +8
Recall Knowledge society DC 18

Attacks

Melee Rapier +11/+6/+1(deadly d8, disarm, finesse)
Damage: 1d6+5 piercing
Melee Fist +11/+7/+3(agile, finesse, nonlethal, unarmed)
Damage: 1d4+5 bludgeoning
Ranged Flintlock Musket +11/+6/+1 (range 70 ft.)(concussive, fatal d10, reload 1 ft.)
Damage: 1d6+4 piercing

Abilities

Musketeer's Advance◆◆offensive

Requirements The musketeer is wielding a flintlock musket

The musketeer makes a flintlock musket Strike. If the Strike hits, the target is Off-Guard to melee attacks by the musketeer until the end of the musketeer's next turn. Regardless of whether the Strike hit, the musketeer then Interacts to swap their flintlock musket for their rapier and Strides toward the creature they attacked.

One for Alloffensive

Requirements The musketeer is wielding a single one-handed weapon in one hand and has their other hand free

The musketeer grants a +1 circumstance bonus to AC to themself until the start of their next turn. Allies also gain this bonus while adjacent to the musketeer. If a creature would benefit from more than one creature's One for All ability, the bonus is +2 instead of +1. Effect: One for All

Sneak Attackoffensive

The musketeer deals an extra 1d6 precision damage to Off-Guard creatures.

Description

Flashy and confident, the musketeer isn't above using dirty tricks to gain the upper hand in a fight. Despite their bravado, musketeers are fiercely loyal to their allies.


These lone wolves have an aura of mystery, bravado, and swagger.