Mythic Phoenix Flame
Level 4Abilities
The mythic phoenix flame ignores the Concealed condition from smoke.
The phoenix flame ignores size limitations when performing actions like Grapple or Trip.
10 feet. 1d6 fire, DC 18 reflex save. A creature that critically fails its save takes 1d4 persistent fire damage.
Cost 1 Mythic Point Trigger The phoenix flame is reduced to 0 HP Effect The phoenix flame avoids being knocked out and regains 4d10 healing Hit Points, but its wounded value increases by 1. When it is Wounded 3, it can no longer use this ability.
Requirements The phoenix flame has a creature Grabbed
The phoenix breathes into the lungs of the Grabbed creature, which must attempt a DC 18 fortitude save. Critical Success The creature is unaffected and is temporarily immune to Breath of Smoke for 1 minute. Success The creature is unaffected. Failure The creature is Sickened 1. Critical Failure The creature is Sickened 2.
The phoenix Strides up to its Speed, leaving a trail of blazing flame through each space it passes through that lasts until the end of the phoenix's next turn. This trail is difficult terrain and deals 5d6 fire damage to each creature in its path (DC 18 reflex save).
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.