Narlynark
Level 5Creature· evilUniqueSmallLegacy
AC 22
HP 75
Speed 25 ft.
Fort +14
Ref +10
Will +13
Perc +13
Size Small
Unique
Spells
Primal Prepared Spells (DC 22, attack +14)
3rd Fireball, Lightning Bolt; 2nd Create Food; 1st Burning Hands, Create Water, Heal, Spider Sting; Cantrips Acid Splash, Electric Arc, Produce Flame, Ray of Frost
Languages common, draconic, sakvroth
Senses darkvision
Skills nature +13, survival +13, acrobatics +12, stealth +12, deception +11
Recall Knowledge society DC 30
Abilities
Requirements Narlynark is adjacent to at least one enemy;
Narlynark shrieks in terror, a sound that quickly transitions from a kobold cry to the shrill cry of a bird. A pair of feathery wings grows from his back and his feet turn into bird talons. As he leaps into the air to flee, his talons lash out-one adjacent enemy of Narlynark's choice takes (3d6 + 6) slashing damage (DC 22 reflex). Narlynark can then fly up to 35 feet away. He must end his movement in a space that isn't adjacent to any enemies, and if he doesn't end the movement on the ground, he falls to the ground as his wings vanish and his feet return to normal.