Naunet

Level 7
Creature· monitorLargeRemaster
AC 24
HP 120
Speed 25 ft.
Fort +18
Ref +14
Will +12
Perc +14
Size Large
Common
Resistances precision 5, protean anatomy 10
Spells
Languages chthonian, empyrean, protean
Senses darkvision
Speeds 25 ft., fly 30 ft., swim 25 ft.
Skills athletics +16, intimidation +16, acrobatics +14, stealth +14, survival +12
Recall Knowledge religion DC 23

Attacks

Melee Jaws +18/+13/+8(magical, reach 10 ft.)
Damage: 2d10+8 piercing
Melee Tail +18/+13/+8(magical, reach 15 ft.)
Damage: 2d8+8 bludgeoning
Effect: grab
Melee Tentacle +18/+14/+10(agile, magical, reach 10 ft., unarmed)
Damage: 2d8+8 piercing

Abilities

Entropy Sense (Imprecise) 30 feetinteraction(divine, prediction)

A naunet can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. Veil of privacy prevents a creature from being detected via entropy sense automatically (without a counteract check).

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Fast Healing 2defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Protean Anatomy 10defensive(divine)

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones. Effect: Protean Anatomy

Adaptive Strikeoffensive(divine, polymorph)

The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive Strike again. Effect: Adaptive Strike

Change Shapeoffensive(concentrate, divine, polymorph)

The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Confounding Slamoffensive(divine, emotion, mental)

A creature hit by the naunet's tentacle Strike is Stupefied 2 for 1d4 rounds (DC 25 will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead.

Constrictoffensive

(1d8+8) bludgeoning damage, DC 22 fortitude save The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Pugnacious and powerfully muscled, naunets serve as the scouts and rank-and-file troops of protean armies.


Proteans are manifestations of chaos made flesh, natives of the Maelstrom that embody the primeval potency of entropy in their serpentine forms.