Naunet

Level 7
Creature· monitorLargeRemaster
AC
24
HP
120
Speed
25 ft.
Perception
+14
Fort
+18
Ref
+14
Will
+12
Resistances precision 5, protean-anatomy 10
Languages chthonian, empyrean, protean
Senses darkvision
Skills athletics +16, intimidation +16, acrobatics +14, stealth +14, survival +12
Other Speeds fly 30 ft., swim 25 ft.
Recall Knowledge DC 23 (religion)

Attacks

Melee Jaws +18 (magical, reach 10 ft.), Damage 2d10+8 piercing
Melee Tail +18 (magical, reach 15 ft.), Damage 2d8+8 bludgeoning
Melee Tentacle +18 (agile, magical, reach 10 ft., unarmed), Damage 2d8+8 piercing

Abilities

Entropy Sense (Imprecise) 30 feetinteraction

A naunet can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. Veil of privacy prevents a creature from being detected via entropy sense automatically (without a counteract check).

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Fast Healing 2
Protean Anatomy 10

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the protean autom

Adaptive Strike

The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive Strike again.

Effect: Adaptive Strike

Change Shape

The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal.


Confounding Slam

A creature hit by the naunet's tentacle Strike is Stupefied 2 for (DC 25 will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead.

Constrict

(1d8+8)[bludgeoning] damage, DC 22 fortitude save


Grab

Pugnacious and powerfully muscled, naunets serve as the scouts and rank-and-file troops of protean armies.


Proteans are manifestations of chaos made flesh, natives of the Maelstrom that embody the primeval potency of entropy in their serpentine forms.