Nolly Peltry

Level 11
Creature· chaoticUniqueSmallLegacy
AC 31
HP 185
Speed 25 ft.
Fort +18
Ref +24
Will +21
Perc +21
Size Small
Unique
chaoticgoodhalflinghumanoid
Languages common, diabolic, elven, halfling
Skills acrobatics +22, society +22, stealth +22, deception +20, thievery +20, athletics +19, diplomacy +18
Recall Knowledge society DC 38

Attacks

Melee Dagger +22/+18/+14(agile, finesse, versatile S)
Damage: 1d4+8 piercing
Melee Dagger +22/+18/+14(agile, thrown 10 ft., versatile S)
Damage: 1d4+8 piercing
Ranged Nolly's Hoe +23/+18/+13 (range 80 ft.)(magical, propulsive, reload 1 ft.)
Damage: 2d10+7 bludgeoning + 1d6 spirit

Abilities

Halfling Luckdefensive(fortune)

Frequency once per day Trigger Nolly fails a skill check or a saving throw. Effect Nolly rerolls the triggering check, but she must use the new result, even if it's worse.

Inspiring Presencedefensive(aura, emotion, mental)

30 feet. Allies within 30 feet of Nolly gain a +2 circumstance bonus to saves against fear effects. Effect: Inspiring Presence

Designate Bellflower Crop◆◆◆offensive

Nolly designates an ally within 30 feet as a member of her Bellflower crop. Nolly can have up to 10 members in her crop at once; any member added in excess of this number automatically removes a crop member of Nolly's choice. When Nolly or a member of her crop Aids a crop member and rolls a success, they get a critical success to Aid instead. When a crop member within 60 feet of Nolly fails a saving throw against an effect that would impose the Confused or Paralyzed condition, the crop member can use a reaction to reroll the saving throw and use the better of the two results. This is a fortune effect.

Liberating Trick◆◆offensive

Nolly frees herself or a creature within her reach from the Grabbed condition.

Quick Movementsoffensive

Nolly doesn't trigger reactions with her movement or with any use of the Thievery skill.

Sneak Attackoffensive

Nolly deals an extra 3d6 precision damage to Off-Guard creatures.

Traits

Chaotic
Good