Nonsequitaur

Level 3
Creature· beastLargeLegacy
AC 20
HP 40
Speed 40 ft.
Fort +8
Ref +9
Will +9
Perc +9
Size Large
Common
Languages common, elven, fey
Skills athletics +11, nature +7, survival +7, diplomacy +6, intimidation +6
Recall Knowledge nature DC 18

Attacks

Melee Hoof +9/+5/+1(agile)
Damage: 1d10+4 bludgeoning
Melee Spear +11/+6/+1
Damage: 1d4+6 piercing
Melee Spear +9/+4/-1(thrown 20 ft.)
Damage: 1d6+4 piercing

Abilities

Centaur out of Nowhereinteraction

Requirements The PCs are not thinking about centaurs

A nonsequitaur appears whenever it is least expected. A nonsequitaur comes into being and everyone rolls initiative.

At Least That's Overdefensive

Trigger The nonsequitaur is reduced to 0 Hit Points Effect It isn't, not yet. The nonsequitaur uses MORE! CENTAURS! as a reaction, then dies.

Forget about Me?defensive

Trigger The nonsequitaur leaves the field of view of all of the PCs Effect The nonsequitaur feels ignored. It uses MORE! CENTAURS! as a reaction.

You Should Have Paid Attention to the Centaurdefensive

Trigger A creature ends its turn without attacking, casting spells at, using skills on, or otherwise acknowledging the nonsequitaur Effect The nonsequitaur dominates all forms of interaction. It uses MORE! CENTAURS! as a reaction.

MORE! CENTAURS!◆◆offensive

The nonsequitaur decides that this could be improved by more centaurs. It causes another nonsequitaur to spontaneously come into being in an unoccupied space within 60 feet. Before you ask, YES this summoned nonsequitaur can use MORE! CENTAURS! as well, NO this is not a design oversight. I write the blog, them's the breaks.

Trample◆◆◆offensive

Medium or smaller, Hoof, DC 18 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Traits