Norgorberite Poisoner

Level 11
Creature· evilUncommonMediumLegacy
AC 31
HP 195
Speed 25 ft.
Fort +18
Ref +24
Will +18
Perc +22
Size Medium
Uncommon
Languages common
Skills acrobatics +24, thievery +24, stealth +22, crafting +18, religion +18, society +18, deception +17
Recall Knowledge society DC 30

Attacks

Melee Dagger +22/+18/+14(agile, finesse, versatile S)
Damage: 1d4+9 piercing
Melee Shortsword +23/+19/+15(agile, finesse, magical, versatile S)
Damage: 2d6+9 piercing
Melee Dagger +22/+18/+14(agile, finesse, thrown 10 ft., versatile S)
Damage: 1d4+9 piercing

Abilities

Deny Advantagedefensive

The poisoner isn't off-guard to creatures of 11th level or lower that are hidden, undetected, flanking, or using surprise attack.

Nimble Dodgedefensive

Trigger The poisoner is targeted with a melee or ranged attack by an attacker it can see Effect The poisoner gains a +2 circumstance bonus to AC against the triggering attack.

Impromptu Toxinoffensive(alchemical, manipulate, poison)

Cost 1 batch of infused reagents Effect The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strikes with the weapon deal an additional 2d8 poison damage, and targets hit by Strikes with the weapon must succeed at a DC 27 fortitude save or become Enfeebled 1 or Clumsy 1 (the poisoner's choice) for 1d4 rounds.

Sneak Attackoffensive

The poisoner deals an additional 3d6 precision damage to Off-Guard creatures.

Unbalancing Blowoffensive

Creatures the poisoner hits with a critical hit are Off-Guard against their attacks until the end of their next turn.

Traits