Novice Hellknight Armiger

Level 1
Creature· humanMediumRemaster
AC 15
HP 20
Speed 20 ft.
Fort +10
Ref +4
Will +7
Perc +7
Size Medium
Common
Resistances mental 2
Languages common, diabolic
Skills athletics +7, intimidation +6, survival +6, society +4
Recall Knowledge society DC 15

Attacks

Melee Morningstar +8/+3/-2(versatile P)
Damage: 1d6+4 bludgeoning
Ranged Crossbow +5/+0/-5 (range 120 ft.)(reload 1 ft.)
Damage: 1d8 piercing
Melee Fist +8/+4/+0(agile, nonlethal, unarmed)
Damage: 1d4+4 bludgeoning

Abilities

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.