Nugrah
Level 5Creature· evilUniqueMediumLegacy
AC 17
HP 75
Speed 20 ft.
Fort +10
Ref +6
Will +15
Perc +14
Size Medium
Unique
Spells
Primal Prepared Spells (DC 23, attack +21)
3rd Meld into Stone; 2nd Barkskin, Spider Climb; 1st Heal, Hydraulic Push, Longstrider, Shillelagh, Summon Animal; Cantrips Detect Magic, Electric Arc, Light, Prestidigitation, Ray of Frost
Languages common, hallit
Skills intimidation +13, nature +12, survival +12, deception +11, stealth +9
Recall Knowledge society DC 30
Attacks
Melee Club +12/+7/+2
Damage: 1d6+3 bludgeoning
Abilities
Survival of the Fittest↺offensive
Trigger A 1st- or higher-level animal summoned by Nugrah is killed within 30 feet of him Effect Blood- red energy flows from the slain creature into Nugrah's mouth. He immediately heals 1d6 healing Hit Points per level of the slain animal, gaining any excess healing as temporary Hit Points that last for 10 minutes. As long as he possesses these temporary Hit Points, blood-red energy ripples across his flesh and his AC increases to 22.
Swift Summon◆◆offensive
Requirements Nugrah has a Summon Animal spell prepared and available.
Nugrah casts summon animal but does not need to use a material component.