Ocean Nomad

Level 6
Creature· humanMediumRemaster
AC 24
HP 100
Speed 25 ft.
Fort +14
Ref +17
Will +11
Perc +16
Size Medium
Common
Languages common, thalassic
Speeds 25 ft., swim 25 ft.
Skills athletics +15, survival +13, nature +10
Recall Knowledge society DC 22

Attacks

Melee Trident +17/+12/+7
Damage: 1d8+10 piercing
Melee Trident +17/+12/+7(thrown 20 ft.)
Damage: 1d8+10 piercing
Melee Fist +16/+12/+8(agile, nonlethal, unarmed)
Damage: 1d4+10 bludgeoning

Abilities

Master Sailorinteraction

Any watercraft the ocean nomad pilots gains a +10-foot circumstance bonus to its Speed and reduces the minimum distance it must move to turn by half. An ocean nomad ignores difficult terrain or uneven ground from a ship's motion.

Practiced Swimmerinteraction

When the ocean nomad rolls a success on an Athletics check to Swim, they get a critical success instead.

Strong Lungsinteraction

The ocean nomad can hold their breath for up to 10 minutes (100 rounds).

Tidal Pressuredefensive(water)

Trigger An adjacent creature attempts an Athletics check to Swim Effect The ocean nomad chooses to either prop the swimmer up or yanks them down into the depths. Increase or decrease the result of the Athletics check by one step. If the ocean nomad chooses to decrease the result, the creature can attempt a DC 24 fortitude save to negate the effect.

Stab and Twistoffensive

Requirements The ocean nomad's last action was a successful melee trident Strike

The ocean nomad wrenches out the barbed tines of their trident, inflicting 1d6 bleed to the target.

Description

Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.