Ochiastis
Level 15Attacks
Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Trigger The ochiastis's hunted prey is within their reach and attempts to move away from them Effect The ochiastis Climbs or Strides up to their Speed, following their hunted prey and keeping it in reach throughout its movement until it stops moving or the ochiastis has moved their full Speed.
Requirements The ochiastis is in or adjacent to a crowd of at least 10 people
The ochiastis attempts to Hide by blending into the crowd, even if the devil lacks cover or concealment. The ochiastis can then Sneak. Each time the ochiastis becomes hidden from a creature in this way, that creature gains a cumulative +2 circumstance bonus to its Perception DC for 1 hour against the ochiastis's Stealth checks when using Faceless Escape.
The ochiastis can take the appearance of any Small or Medium humanoid creature. This doesn't change the ochiastis's Speed or their attack and damage bonuses with their claw Strike but might change the damage type this Strike deals (typically to bludgeoning). They lose their quill Strike. Creatures that Grapple the ochiastis or otherwise touch their back gain a +4 circumstance bonus to see through their disguise. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
Saving Throw DC 36 fortitude Maximum Duration 6 rounds Stage 1 Enfeebled 1 and Off-Guard (1 round) Stage 2 Enfeebled 2 and off-guard (1 round) Stage 3 enfeebled 2, off-guard, and Slowed 1 (1 round) Stage 4 Enfeebled 3 and Paralyzed (1 round)
The creature's Strikes deal an additional 3d6 precision damage to Off-Guard creatures.
Description
While Hell prefers to subjugate mortals by force, cow them with majesty, or bind them through contracts, even the most principled archdevil sometimes needs an assassin. In their natural form, an ochiastis resembles a nephilim with a narrow mane of venomous quills running from the top of their head to the small of their back. This fiend is a capable shapeshifter, yet their quills remain no matter the shape they take—a drawback an ochiastis tries to keep hidden by wearing a cloak or other bulky clothing. When not on missions, an ochiastis often lurks in urban areas, familiarizing themself with local behaviors and shortcuts.