Old Man Statue

Level 14
Creature· constructUniqueHugeLegacy
AC 36
HP 160
Speed 30 ft.
Fort +28
Ref +19
Will +22
Perc +24
Size Huge
Unique
Resistances physical 10 (except adamantine)
Spells
Innate Divine Spells (DC 32, attack +24)
Cantrips Divine Lance
Focus Spells (DC 32, attack +24)
Languages tien
Senses darkvision
Skills athletics +28
Recall Knowledge arcana DC 42

Attacks

Melee Fist +28/+23/+18(magical, reach 10 ft., unarmed)
Damage: 3d10+14 bludgeoning
Effect: grab
Melee Staff +30/+25/+20(magical, parry, reach 15 ft., trip)
Damage: 3d8+14 bludgeoning

Abilities

Divine Destructiondefensive(divine, vitality)

When the divine warden is reduced to 0 HP, it erupts with divine energy in a 30-foot emanation, dealing 14d6 vitality damage. Each creature in the area must attempt a DC 32 will save with the following outcomes. Critical Success The creature takes half damage. Success The creature takes full damage. Failure The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes Enfeebled 1 and Stupefied 1 for 1 day; this is a curse effect that uses the Will save DC as the counteract DC. Critical Failure As failure, except the creature becomes Enfeebled 2 and Stupefied 2.

Faith Bounddefensive(divine)

A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to Sense Motive).

Faithful Weaponoffensive

A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a Striking rune while the divine warden wields it; at 12th level, these effects are of a Greater Striking rune, and at 19th level, they're instead of a Major Striking rune.

Instrument of Faithoffensive

The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a Heal spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.