Onyx Alliance Commander

Level 7
Creature· evilUncommonMediumLegacy
AC 24
HP 110
Speed 25 ft.
Fort +13
Ref +13
Will +15
Perc +13
Size Medium
Uncommon
Languages common, shadowtongue
Senses darkvision
Skills stealth +17, intimidation +15, thievery +15, athletics +14, deception +13, acrobatics +12
Recall Knowledge society DC 25

Attacks

Melee Rapier +18/+13/+8(deadly d8, disarm, magical)
Damage: 1d6+11 piercing
Melee Dagger +17/+13/+9(agile, finesse, versatile S)
Damage: 1d4+11 piercing
Melee Dagger +17/+13/+9(agile, thrown 10 ft., versatile S)
Damage: 1d4 + 11 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Reinforced Loyaltydefensive

The commander is resistant to mind-affecting magics due to their repeated exposure to Marcien Blakros's enchantments. Whenever the commander rolls a success on a Will save against an enchantment or fear effect, they get a critical success instead, unless that effect originated from Marcien. In addition, anytime they gain the Frightened condition, reduce its value by 1.

Shadow Blendingdefensive

When the commander is concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.

Shadow Strideoffensive(illusion, occult, shadow)

Requirements The commander is in dim light

The commander Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to DC 11 flat during this Stride, and the commander remains Concealed by dim light until the end of the movement, even if they leave dim light during the Stride.

Sneak Attackoffensive

The commander deals an extra 2d6 precision damage to Off-Guard creatures.

Traits