Ornery Augdunars
Level 1Hazard (Complex)HazardMediumLegacy
AC 16
HP 30 (BT 15)
Speed 0 ft.
Fort +10
Ref +8
Will +5
Perc +0
Size Medium
Common
Complex Hazard
Stealth +8
Disable Succeed at four of the following checks in any combination: DC 14 nature (trained) to calm the animals, DC 16 intimidation (untrained) to scare the augdunars away, DC 18 will (trained) to avoid flinching and project confidence, causing the augdunars to veer away. For each success, the hazard takes a cumulative -1 penalty to attack rolls.
Recall Knowledge nature DC 15
Attacks
Melee Hoof +11/+6/+1
Damage: 1d6+3 bludgeoning
Melee Jaws +11/+6/+1
Damage: 1d4+3 piercing
Abilities
Rile↺interaction
Trigger Algerschmick rolls initiative --- Effect The augdunars roll initiative.
Lashing Hooves◆offensive
An augdunar makes a hoof Strike and compares the attack roll result to the AC of up to two foes who are adjacent to each other.
Description
Spooked augdunars gallop wildly about the paddock, biting and kicking as they run.