Ornery Augdunars

Level 1Hazard (Complex)
HazardMediumLegacy
AC
16
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+8
Will
+5
Stealth DC
8
Recall Knowledge DC 15 (nature)

Attacks

Melee Hoof +11, Damage 1d6+3 bludgeoning
Melee Jaws +11, Damage 1d4+3 piercing

Abilities

Rileinteraction

Trigger Algerschmick rolls initiative


Effect The augdunars roll initiative.

Lashing Hooves

An augdunar makes a hoof Strike and compares the attack roll result to the AC of up to two foes who are adjacent to each other.

Disable Succeed at four of the following checks in any combination: DC 14 nature (trained) to calm the animals, DC 16 intimidation (untrained) to scare the augdunars away, DC 18 will (trained) to avoid flinching and project confidence, causing the augdunars to veer away. For each success, the hazard takes a cumulative -1 penalty to attack rolls.

Spooked augdunars gallop wildly about the paddock, biting and kicking as they run.