Phalanx of Phalanges

Level 1
Creature· constructUncommonLargeLegacy
AC 15
HP 16
Speed 20 ft.
Fort +9
Ref +8
Will +5
Perc +5
Size Large
Uncommon
Immunities precision
Resistances cold 3, electricity 3, fire 3, piercing 3, slashing 3
Weaknesses area damage 3, splash damage 3
Senses darkvision
Skills acrobatics +8
Recall Knowledge arcana DC 17

Abilities

Predetermined Pathinteraction

A phalanx of phalanges knows a single path on even ground no longer than 100 feet, as determined by its creator. The phalanx of phalanges makes no actions other than moving along this path or making Countless Digits attacks against creatures in its way. If impeded on this path or if it takes damage, the phalanx of phalanges is unbound from its path and is permanently berserk, attacking nearby creatures to the best of its ability.

Countless Digitsoffensive

Each other creature in the phalanx of phalanges' space takes 1d6 piercing damage ((1d6+2) piercing damage if the swarm is berserk) (DC 17 reflex). On a critical failure, the target is thoroughly pinned by the phalanges, becoming Immobilized until it Escapes or until any creature uses 2 Interact actions to scrape away the bones pinning them down.

Description

Made up of hundreds of finger and toe bones, a phalanx of phalanges clatters along the ground in an eerily uniform manner.


Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.