Pirate

Level 2
Creature· humanMediumRemaster
AC 17
HP 32
Speed 25 ft.
Fort +7
Ref +8
Will +6
Perc +6
Size Medium
Common
Languages common
Skills athletics +8, acrobatics +7, deception +6, intimidation +6
Recall Knowledge society DC 16

Attacks

Melee Cutlass +10/+5/+0(forceful, sweep)
Damage: 1d6+5 slashing
Melee Dagger +11/+7/+3(agile, finesse, versatile S)
Damage: 1d4+5 piercing
Melee Dagger +11/+7/+3(agile, thrown 10 ft., versatile S)
Damage: 1d4+5 piercing
Melee Fist +11/+7/+3(agile, finesse, nonlethal, unarmed)
Damage: 1d4+4 bludgeoning

Abilities

Braverydefensive

When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Boarding Action◆◆offensive

The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.

Description

These scourges are a threat to anyone who spends time away from land.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.