Political Upstart

Level 0
Creature· humanMediumRemaster
AC 14
HP 15
Speed 25 ft.
Fort +4
Ref +7
Will +10
Perc +8
Size Medium
Common
Languages common
Skills society +11, diplomacy +10, performance +10, deception +8
Recall Knowledge society DC 14

Attacks

Melee Fist +5/+1/-3(agile, finesse, nonlethal, unarmed)
Damage: 1d4 bludgeoning

Abilities

Rhetoric Specialistinteraction

For social encounters involving debate and legal logic, the political upstart is a 3rd-level challenge.

+3 to Sense Motivedefensive
Fascinating Speech◆◆offensive(auditory, concentrate, emotion, linguistic, mental)

The political upstart begins a rousing speech which they can Sustain up to 1 minute. Any creature within 30 feet that can hear the speech, must attempt a DC 17 will save. Success The creature is unaffected. Failure The creature is Fascinated with the upstart for 1 round. Critical Failure The creature is fascinated with the upstart as long as the speech lasts.

Fiery Rhetoricoffensive(auditory, concentrate, emotion, linguistic, mental)

The upstart rattles off talking points at an enemy within 30 feet. The target takes a –2 status penalty to Perception and Will saves for 1 minute. Effect: Fiery Rhetoric

Retortoffensive

A creature fails a Charisma-based skill check against the political upstart Effect The political upstart targets the creature with Fiery Rhetoric.

Description

Fiery and heady, a political upstart actively pushes against the status quo.


These lone wolves have an aura of mystery, bravado, and swagger.